Aargh, my eye!
Jun. 30th, 2003 02:36 amBeen working on my board game again in the last few days, since I managed to have another playtest game this Thursday. Until I come up with a name that I like that isn't already in use by twenty different things, it goes under the development name of Wes's Super Fun Happy Game of Jab the Other Guy in the Eye. This is partially due to the fact that my first two playtesters agreed to try it out without knowing anything about it, so I presented it as Wes's Super Fun Happy Game of Jab the Other Guy in the Eye, and told them that they'd be jabbing one another in the eyes with stuff during the course of the game. I even whipped up a few fake cards that instructed players to jab their opponent is the eye with stuff. I'm crazy.
I've really enjoyed working on it, but I wish I could try actually playing it a bit more. Not only do I want more feedback so I can try to improve it enough to eventually pitch it to a game company, but I also just think it's fun to play. This probably seems obvious - why would I design a game that I didn't enjoy playing? The fact is that the concept has evolved quite a bit since I first started this, and in the beginning it really didn't work very well. I knew what I wanted, but the mechanics just didn't click. It was needlessly complicated, and my first scoring method was...well, it was horrible. It's strange to look back at the old versions of the rules, and old versions of the cards for the deck, and see how much things have evolved.
I've really enjoyed working on it, but I wish I could try actually playing it a bit more. Not only do I want more feedback so I can try to improve it enough to eventually pitch it to a game company, but I also just think it's fun to play. This probably seems obvious - why would I design a game that I didn't enjoy playing? The fact is that the concept has evolved quite a bit since I first started this, and in the beginning it really didn't work very well. I knew what I wanted, but the mechanics just didn't click. It was needlessly complicated, and my first scoring method was...well, it was horrible. It's strange to look back at the old versions of the rules, and old versions of the cards for the deck, and see how much things have evolved.